If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. Replaced the standard Butcher's Cleaver with an Iconic version.Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.Moved the Chef's Knife to the Knife category.Rearranged weapons from the Long Blade category to different categories:.Attacks against bleeding enemies will have a 100% chance to cause poison. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Changed stats of the Stinger Iconic Knife.Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.Fixed an issue where the Biomonitor didn't restore Health in some circumstances.Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.Fixed an issue where vehicles went in reverse when braking at low speeds.Added a new AWD performance variant of the Thorton Colby called the CST40.Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.Fixed NPC reaction when bumping into them. ![]()
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